Oct 08, 2007, 03:17 AM // 03:17
|
#41
|
Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
|
Quote:
Originally Posted by Fionn Falaich
@ the OP, I did Legendary Vanquisher with all H/H and found it long, boring, and largely a waste of time, but it felt like an accomplishment (but worth the time...???). I am in no hurry to try Guardian. The posts here give me some encouragement to try it, but it might take me some time to convince myself to give it a go.
|
Guardian is way easier and quicker than Vanquishing. Pretty much every NM mission is easy, HM makes most of them a 'challenge' while theres the occasional 'difficult' one but they can still be H/Hed
|
|
|
Oct 08, 2007, 03:34 AM // 03:34
|
#42
|
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
|
Quote:
Originally Posted by PureEvilYak
Caravan Vanquish it from ToA, and have a prot monk with Divert Hexes. I found it pretty easy that way.
|
That's pretty much how I did TSL, too. I also took Olias as MM. Once I got through the initial mob and got the minions going, it wasn't too bad.
|
|
|
Oct 08, 2007, 09:16 AM // 09:16
|
#43
|
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
|
Quote:
Originally Posted by Steboy93
1) Which is easier?
|
Guardian, in my opinion, is easier than Vanquisher, Tyrian Guardian seems the easiest so far.
Quote:
Originally Posted by Steboy93
2) Which takes longer?
|
Vanquishing takes a lot longer.
Quote:
Originally Posted by Steboy93
3) Which is easier to find groups for?
|
What is this "finding groups" you speak of?
Quote:
Originally Posted by Steboy93
4) Which is better to do with h/h?
|
Hmm, For the Guardian Tracks there are missions where having more than one human makes things easier, such as Eternal Grove or Vizunah Square (can have each team with at least one human in from each side that way), but some Vanquishable areas are far easier with 2+ humans, depending on ability. I guess Vanquishing is easier with Hero/Hench since you can take all the time you want, some missions, especially Canthan ones, are timed.
Quote:
Originally Posted by Steboy93
5) Which do/did you find more fun?
|
Hmm, tough call. I probably found Guardian more fun. I've completed Guardian of Cantha and Canthan Vanquisher, moving on to Tyrian Guardian next. I've done a couple of Elonian Guardian missions... Vanquishing, after a while, get's very samey imo.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
|
|
|
Oct 11, 2007, 03:57 AM // 03:57
|
#44
|
Ascalonian Squire
Join Date: Aug 2007
Guild: SKOB
Profession: P/
|
Vanquishing saved my exploration title. As a paragon coming from Elona and exploring Tyria, the only way to make the easier areas fun was to vanquish as I traveled. Still not done, at 56%, but I have a string of unbroken golden helmets from the Eastern Frontier to the Wilds, along with all of Kryta. And all of them are confirmed kills, as far as exploration goes.
Guardian can be really enjoyable, particularly in early missions that actually become interesting, but it's also a pain in the neck at times. Divinity Coast is nigh impossible with H/H, and any suggested builds for doing the D'Alessio Seaboard would be much appreciated. I got the bonus objective just fine, but the temple siege got just a bit too ridiculous.
|
|
|
Oct 11, 2007, 06:16 AM // 06:16
|
#45
|
Krytan Explorer
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
|
I'm enjoying vanquishing. Just like the above poster, it makes the cartography title not so dull. I've only done one HM mission and it was a cake walk, but I can tell that others will be nigh impossible without a either research on a good build or a lot of trial and error. I think vanquishing might be easier, just will take more time. As far as I know, everything in the game can be H/Hed...but that doesn't mean that there are not times where you will need extreme luck or perfect timing....
|
|
|
Oct 11, 2007, 11:53 AM // 11:53
|
#46
|
Desert Nomad
|
Quote:
Originally Posted by Steboy93
Hi everyone, i've just got Kind of a Big Deal and am considering going for People Know Me. However, i'm not sure whether to go for guardian or vanquisher, so what i want to know is:
1) Which is easier?
2) Which takes longer?
3) Which is easier to find groups for?
4) Which is better to do with h/h?
5) Which do/did you find more fun?
I'm looking for something to do until GW2, help me out
Also, does anybody have any title which they prefer/find easier? I already have all prots and ss/lb. Ty in advance
|
Do it like myself: Slowly making all titles, not focusing in one in particular. Just vanquish an area today, make a mission in HM tomorrow, play some PvP after tomorrow, and so on ...
|
|
|
Oct 11, 2007, 02:11 PM // 14:11
|
#47
|
Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
|
While the Vanquisher title will obviously take longer - it does sync nicely with many other titles: Cartographer, Skill Hunter, Wisdom, & Treasure Hunter (lucky and unlucky too!). So to me, you get more bang for your time and in fact might actually come out of it with more gold then you entered depending on drops.
|
|
|
Oct 11, 2007, 03:31 PM // 15:31
|
#48
|
Frost Gate Guardian
|
Quote:
Originally Posted by Esan
Vanquisher probably can be hero/henched, but I haven't managed it myself and haven't met anyone credible who has done it that way. (If you have, please PM me; I am writing a h/h guide for it and have several questions.)
I had a lot of help in Tyria. I've recently been going back and doing them again with h/h. The good news is that the zones everyone fears aren't hard at all. Majesty's Rest is downright easy. Mamnoon Lagoon requires a tiny bit of ingenuity to figure out a counterbuild for groups of 10 interrupt/degen mesmers. The multi-monk groups in the Shiverpeaks appear hard on paper, but you can exploit pathing to glitch the monks usually. On the downside, I don't currently believe Twin Serpent Lakes is doable with five h/h and one player. Eastern Frontier is really freaking hard with 3 h/h and one player; I haven't bothered testing the entire area after I figured out how to kill one group of 2 Ulodytes and 4 Grawl.
Cantha is much easier because two minion bomber heroes can overwhelm essentially anything. You still have to watch out for some of the bosses, though. Wavecrest Stonebeak in Rhea's Crater still gives me nightmares.
Elona is fully h/hable because that's how I did it. The hardest creatures were the SF and SH eles in the desolation. It should be much easier these days with Pain Inverter.
|
I've now vanquished all of Tyria and Cantha with my mesmer and his H/H. Twin Serpent Lakes wasn't all that hard, and Wavecrest actually sneaked up on me while I was fighting Outcasts, he killed a couple of henchies but we won in the end. Eastern Frontier took a few mesmer/necro skills and good targetting but really isn't as hard as people are making out.
Divinity Coast and D'Alessio got mentions as well, I did them both with H/H last weekend. For D'Alessio I caught the 4 Ghouls before they ran down to fort, then i ran as fast as I could (without speed buff) and my monks got to Dorian before he died. After that it was just standing around the shirne killing undead while trying not to drop the vase
Divinity screwed me the first time with the Tengu killing the second chosen before I got there. I restarted and added Fall Back to a couple of Heroes and manually activated it to get over the bridge. Got there in time and saved Mr. Chosen. Was pretty easy after that.
Overall, I'd say that ALL areas can be vanquished with H/H so long as you can aggro well, have patience and some decent builds.
Last edited by Melkorium; Oct 11, 2007 at 03:38 PM // 15:38..
|
|
|
Oct 11, 2007, 08:09 PM // 20:09
|
#49
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Steboy93
1) Which is easier?
2) Which takes longer?
3) Which is easier to find groups for?
4) Which is better to do with h/h?
5) Which do/did you find more fun?
|
I've done both with H/H. They are different kinds of enjoyment.
(1) I found vanquishing to be easier. With missions, you have to be more varied with your tactics and strategy. You are accomplishing different objectives. You have different scenarios like defend the fort, escort, assassinate, etc. With vanquishing, you have one objective: kill all enemies. The luxuries of time doesn't exist with a lot of missions. You don't get to sit back half a mile away and pull one group at a time for all the missions. You don't get the luxury of statues and shrines wiping away DP or granting bonuses/morale. You don't have the luxury of being rebirthed at a shrine with a full party wipe. Not only will you have to adapt builds for the different enemy types, you will also have to adapt builds to accomplish the stated objectives of each mission.
(2) I found vanquishing to take longer. It boils down to simply that there are many more zones than missions.
(3) You will not find it "easy" to find groups for either. You will more likely to find groups advertising for missions than for vanquishing.
(4) Vanquishing is almost certainly a H/H experience. Except for a few locations, there just aren't people looking to vanquish. Even if you do, you will most likely be leaving with heroes.
(5) I found both to be fun. But they are different kinds of challenge and different kind of fun.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:40 PM // 23:40.
|